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POCO, iostreams, Windows CE and DLLs

Since release 1.4.0, the POCO C++ Libraries support Windows CE (or Windows Embedded Compact). Except for a few minor restrictions due to a lack of support for them in Windows CE, POCO works quite well on Windows CE 5.0 or later. However, there is an interesting issue that results from the combination of having classes […]

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Posted in C++, POCO C++ Libraries
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Logging with POCO on iOS

The POCO C++ Libraries come with a powerful logging framework that supports different logging channels like log files, console, syslog or the Windows Event Log. All of these channels (except maybe the FileChannel) are not very useful when developing applications for the iPhone. So what should one do when porting existing C++ code that uses […]

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Posted in POCO C++ Libraries, Tips & Tricks
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Software For The New Internet Of Things

The Internet of Things, also referred to as Industrial Internet, or Internet of Everything, is one of the major industry trends of 2013. Interestingly, as some may remember, it was also a buzz phrase a few years ago, back then referring to then trendy RFID technology. RFID never really lived up to the expectations, though. […]

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Posted in C++, Internet of Things
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