Library: Net
Package: TCPServer
Header: Poco/Net/TCPServer.h
Description
This class implements a multithreaded TCP server.
The server uses a ServerSocket to listen for incoming connections. The ServerSocket must have been bound to an address before it is passed to the TCPServer constructor. Additionally, the ServerSocket must be put into listening state before the TCPServer is started by calling the start() method.
The server uses a thread pool to assign threads to incoming connections. Before incoming connections are assigned to a connection thread, they are put into a queue. Connection threads fetch new connections from the queue as soon as they become free. Thus, a connection thread may serve more than one connection.
As soon as a connection thread fetches the next connection from the queue, it creates a TCPServerConnection object for it (using the TCPServerConnectionFactory passed to the constructor) and calls the TCPServerConnection's start() method. When the start() method returns, the connection object is deleted.
The number of connection threads is adjusted dynamically, depending on the number of connections waiting to be served.
It is possible to specify a maximum number of queued connections. This prevents the connection queue from overflowing in the case of an extreme server load. In such a case, connections that cannot be queued are silently and immediately closed.
TCPServer uses a separate thread to accept incoming connections. Thus, the call to start() returns immediately, and the server continues to run in the background.
To stop the server from accepting new connections, call stop().
After calling stop(), no new connections will be accepted and all queued connections will be discarded. Already served connections, however, will continue being served.
Inheritance
Direct Base Classes: Poco::Runnable
All Base Classes: Poco::Runnable
Known Derived Classes: HTTPServer
Member Summary
Member Functions: currentConnections, currentThreads, maxConcurrentConnections, params, port, queuedConnections, refusedConnections, run, start, stop, threadName, totalConnections
Inherited Functions: run
Constructors
TCPServer
TCPServer(
TCPServerConnectionFactory::Ptr pFactory,
const ServerSocket & socket,
TCPServerParams::Ptr pParams = 0
);
Creates the TCPServer, using the given ServerSocket.
If no TCPServerParams object is given, the server's TCPServerDispatcher creates its own one.
New threads are taken from the default thread pool.
TCPServer
TCPServer(
TCPServerConnectionFactory::Ptr pFactory,
Poco::ThreadPool & threadPool,
const ServerSocket & socket,
TCPServerParams::Ptr pParams = 0
);
Creates the TCPServer, using the given ServerSocket.
If no TCPServerParams object is given, the server's TCPServerDispatcher creates its own one.
New threads are taken from the given thread pool.
Destructor
~TCPServer
virtual ~TCPServer();
Destroys the TCPServer and its TCPServerConnectionFactory.
Member Functions
currentConnections
int currentConnections() const;
Returns the number of currently handled connections.
currentThreads
int currentThreads() const;
Returns the number of currently used connection threads.
maxConcurrentConnections
int maxConcurrentConnections() const;
Returns the maximum number of concurrently handled connections.
params
const TCPServerParams & params() const;
Returns a const reference to the TCPServerParam object used by the server's TCPServerDispatcher.
port
Poco::UInt16 port() const;
Returns the port the server socket listens on.
queuedConnections
int queuedConnections() const;
Returns the number of queued connections.
refusedConnections
int refusedConnections() const;
Returns the number of refused connections.
start
void start();
Starts the server. A new thread will be created that waits for and accepts incoming connections.
Before start() is called, the ServerSocket passed to TCPServer must have been bound and put into listening state.
stop
void stop();
Stops the server.
No new connections will be accepted. Already handled connections will continue to be served.
Once the server has been stopped, it cannot be restarted.
totalConnections
int totalConnections() const;
Returns the total number of handled connections.
run
void run();
Runs the server. The server will run until the stop() method is called, or the server object is destroyed, which implicitly calls the stop() method.
See also: Poco::Runnable::run()
threadName
static std::string threadName(
const ServerSocket & socket
);
Returns a thread name for the server thread.